Sunday, November 20, 2016

Beta!

We've put in some extra work this morning, and now we are ready to announce that Project Zombie Slayer is in beta!

Build 1.2 vs 2.1.0
-The Day/Night cycle now works
-There is a new moving cloud sphere
-The m16 has been replaced by a M4A1
-The Void has been replaced with an ocean
-Pause Menu Added
-Mild UI change
-The download now works properly


To Do:
-Make Menu GUI
-Make Enemy AI
-Fix Gunfire Audio glitch

Saturday, November 19, 2016

Build 1.2 is now live!

In the last three hours, we at Sabertooth have worked hard to create a new build, and as the result of our efforts, the 1.2 build was created!

1.1 vs 1.2
-There is now a Day/Night system
-There is now a Weapon System
-The map has been decorated with new plants and buildings

To Do:
-Create Main Menu GUI
-Create Enemy AI
-Fix Gunfire Audio glitch

GameJolt

Project Zombie Slayer Build 1.1

So, me and my friend have been working on the first build for our new (and first) game, Project Zombie Slayer. In the last two hours of work, we have created a very basic build, 1.1. The game is currently in early development, so as of now it is a Developer Only build, but we do have a page on GameJolt for interested readers.


Things to do:



  1. Implement monster AI
  2. Implement weapons system
  3. Complete the town
  4. Implement Day/Night system
  5. Update SkyBox